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Dota 2 quickcast vs normal cast
Dota 2 quickcast vs normal cast











  1. DOTA 2 QUICKCAST VS NORMAL CAST PATCH
  2. DOTA 2 QUICKCAST VS NORMAL CAST UPGRADE

Added Quick Cast option to Game menu: causes all abilities to cast immediately upon keypress, targeting the cursor's current position Fixed Neutral's Frost Armor slow affecting magic immune enemies Fixed truesight being unable to be applied to sleeping/invulnerable units Fixed Backswing behavior with Rupture, Viscous Nasal Goo, Fissure, Decay and Earthshock

DOTA 2 QUICKCAST VS NORMAL CAST UPGRADE

Fixed Roshan missing the final 500 hp/10 dmg upgrade later in the game Fixed Truestrike causing you to be unable to miss against Towers Undying: Fixed Zombie units losing HP with Soul Rip Treant Protector: Fixed Living Armor being castable on magic immune allies Timbersaw: Fixed Timberchain ending prematurely with Stone Gaze, Diffusal Blade, etc

dota 2 quickcast vs normal cast

Tidehunter: Fixed Kraken Shell working while Doomed Spectre: Fixed Spectre Illusions benefiting from the damage reduction portion of Dispersion Slark: Fixed Pounce sometimes causing an allied Flaming Lasso to end early. Slark: Fixed Shadow Dance passive buff icon updating on hero proximity while dead Shadow Fiend: Fixed casting subsequent Shadowrazes being too slow Razor: Fixed Unstable Current not purging off Repel Nyx Assassin: Fixed Spiked Carapace charge not getting used when hurt by an invulnerable source Nature's Prophet: Fixed being able to use Teleporation while rooted Medusa: Fixed Mystic Snake not jumping to magic immune units Lone Druid: Fixed Battle Cry not having an aoe limit (should be 1000) Lifestealer: Fixed allied cast Infest killing the creeps and healing you Io: Fixed Overcharge missing a 2 second toggle cooldown Io: Fixed being able to return Tether Relocate with a different set of targeting rules than the initial direction (no longer allowed to return relocate a creep) Io: Fixed Relocate not showing the initial visual effect on the ground for enemies (only showed ping) Io Fixed Relocate not revealing FoW for enemies Io: Fixed the initial Relocate not getting interrupted by Root debuffs (Ensnare, Overgrowth, etc) Io: Fixed the initial Relocate not being interrupted if Io was only disable in the cast time but not when the teleportation happened Invoker: Fixed Ice Wall not slowing units like Golems, Familiars, and Primal Split units Huskar: Fixed Burning Spears counter logic getting forgotten when purged

dota 2 quickcast vs normal cast

Juggernaut: Fixed some vision issues with Omnislash Jakiro: Fixed Liquid Fire damage interval happening every 1 second instead of every 0.5 seconds Elder Titan: Fixed Ancestral Spirit legacy keys not working Drow: Fixed a rare bug with Trueshot Aura that could cause it to not give bonus damage Chaos Knight: Fixed Reality Rift bonus damage sometimes proccing multiple times if you attack more than once in 1.2 seconds Brewmaster: Fixed Earth Primal Split Boulder manacost Bloodseeker: Fixed Bloodrage cast range (600->800) Beastmaster: Fixed Turn Rate on Beastmaster's Hawk and Boar being slightly too low

dota 2 quickcast vs normal cast

Batrider: Fixed Flamebreak being a constant 300 knockback distance instead of a variable amount (10->400) based on the distance from the center of the blast Axe: Fixed Berserker's Call bonus armor being dispellable In addition, the UI will now be available when experiencing problems connecting to steam and various other small improvements to make the lives of dota players that little bit more enjoyable. However there are also some new functionalities being added, such as the quick cast option, which will cast a spell on keypress at the mouse cursor location.

DOTA 2 QUICKCAST VS NORMAL CAST PATCH

Posted by Sun_Tzu, In the second patch of the week, this one headed to the test client as normal, we receive a long list of bug fixes as is customary after a major patch.













Dota 2 quickcast vs normal cast